![]() ![]() The game is not without problems, but it more than makes up for it in so many other ways that it is easy to forget them. Additionally, the level requirements for each successive chapter grow steeper and steeper, so it’s doubly important to venture out and meet the other travellers. Each party member brings different skills to the table, and each of them will be needed as bosses and enemies offer different varieties of challenges. It would be ill-advised to jump straight to the next chapter, though. After completing the first act of that character’s story, they are free to travel the open world, to either recruit the other seven characters, or to venture off in search of the next step in their journey. Upon starting the game for the first time, you will be asked to choose one of eight characters to start, each with their own storyline that’s entirely separate from that of the other characters’. The ramifications of this is that the system data also stores images for the save slots.Įdit: here's my original save transfer postĮdit 2: I wonder if this leaked version is the Japanese version and that's why the demo saves don't work out of the box.OCTOPATH TRAVELER Free Download Repacklab You don't need to bring across the system data, just the save slot data. Thus if you have A and B swapped on the PC version, the switch version will also swap A and B. More importantly, you'll need to be careful with porting the system data across because the PC version lets you set button remaps and those get picked up by the switch version. One key note about this: if you pull saves from the PC version, they will work as well but you will need to rename the files to MJ*. ![]() This doesn't seem to automatically pick up the demo saves. ![]()
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